cruiseRL
cruiseRL is a roguelike game developed in ~4days during the 7DRL 2021 game jam.
You are trapped in cruise ship overrun by zombies. You must find a way to the lifeboats and escape.
The ship, monsters, keys, weapons, and loot are procedurally generated.
Monsters cannot see you but can track your scent. You can visualize this in game using the key [s] . Trying to fight the zombies with bare hands will lead to certain death. If monsters track you, wait behind doors for your scent to dissipate.
Press [h] to access the help screen and learn how to play.
I could not spend the full 7 days of the jam working on this game, so I had to reduce the scope. But the game is complete and can be won ! Have fun :)
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Once |
Genre | Role Playing |
Tags | Seven Day Roguelike Challenge, Roguelike |
Comments
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I see nobody has claimed a speed run yet :P
Cool ! Thanks for the video and congrats on the speed run :) This motivates me to add more features and develop the game beyond this prototype once the 7DRL competition is over.
Really enjoyed this entry - I made a playthrough here - https://youtu.be/Mh5JtSS0Fq0
The layout and atmosphere of this is pretty interesting. It feels like the cruise version of the Marie Celeste - you wake up with everyone gone. Well done!
I don’t think I used the scent mechanic properly at all, so that’s my bad, but I thought just the concept of it was super interesting.
Well done and thanks for entering! Hope you had a lot of fun!
Thanks a lot for your feedback and showcasing the game on video ! It was fun to program, and I am really looking forward fleshing this out into a larger game later this year.
fantastic! that’s great news!
Awesome. The sense of dread and claustrophobia from your scent being a lure for enemies is really effective.
I did notice that the stairs between levels 0 and 1 do not seem to be properly connected, but that's the only glitch I found.
Suggestions:
Anyway, great work. Really strong theme from this one!
Thanks a lot for the kind comments and suggestions !
I think this game has potential to be expanded in many ways. Because I only had 4 days to work on it for this jam, the scope is very reduced at the moment. I originally wanted to have a much more detailed ship with realistic locations (control room, engine room, loading deck, infirmary, kitchen...). And of course, more items, weapons, enemies...
Regarding the stairs: They can only go up or down, not both ways. So when you go down from level 1 to 0, you end up in a place with no stairs (because you cannot go down anymore). So you have to walk to the location of the up-stairs. The opposite will happen on the highest level. This made sense to me when I coded it, but I see now that it can confuse players.
Sounds good - looking forward to seeing this game develop. It's already got a lot of great atmosphere to it.